* docs: add ACP thread-bound agents plan doc * docs: expand ACP implementation specification * feat(acp): route ACP sessions through core dispatch and lifecycle cleanup * feat(acp): add /acp commands and Discord spawn gate * ACP: add acpx runtime plugin backend * fix(subagents): defer transient lifecycle errors before announce * Agents: harden ACP sessions_spawn and tighten spawn guidance * Agents: require explicit ACP target for runtime spawns * docs: expand ACP control-plane implementation plan * ACP: harden metadata seeding and spawn guidance * ACP: centralize runtime control-plane manager and fail-closed dispatch * ACP: harden runtime manager and unify spawn helpers * Commands: route ACP sessions through ACP runtime in agent command * ACP: require persisted metadata for runtime spawns * Sessions: preserve ACP metadata when updating entries * Plugins: harden ACP backend registry across loaders * ACPX: make availability probe compatible with adapters * E2E: add manual Discord ACP plain-language smoke script * ACPX: preserve streamed spacing across Discord delivery * Docs: add ACP Discord streaming strategy * ACP: harden Discord stream buffering for thread replies * ACP: reuse shared block reply pipeline for projector * ACP: unify streaming config and adopt coalesceIdleMs * Docs: add temporary ACP production hardening plan * Docs: trim temporary ACP hardening plan goals * Docs: gate ACP thread controls by backend capabilities * ACP: add capability-gated runtime controls and /acp operator commands * Docs: remove temporary ACP hardening plan * ACP: fix spawn target validation and close cache cleanup * ACP: harden runtime dispatch and recovery paths * ACP: split ACP command/runtime internals and centralize policy * ACP: harden runtime lifecycle, validation, and observability * ACP: surface runtime and backend session IDs in thread bindings * docs: add temp plan for binding-service migration * ACP: migrate thread binding flows to SessionBindingService * ACP: address review feedback and preserve prompt wording * ACPX plugin: pin runtime dependency and prefer bundled CLI * Discord: complete binding-service migration cleanup and restore ACP plan * Docs: add standalone ACP agents guide * ACP: route harness intents to thread-bound ACP sessions * ACP: fix spawn thread routing and queue-owner stall * ACP: harden startup reconciliation and command bypass handling * ACP: fix dispatch bypass type narrowing * ACP: align runtime metadata to agentSessionId * ACP: normalize session identifier handling and labels * ACP: mark thread banner session ids provisional until first reply * ACP: stabilize session identity mapping and startup reconciliation * ACP: add resolved session-id notices and cwd in thread intros * Discord: prefix thread meta notices consistently * Discord: unify ACP/thread meta notices with gear prefix * Discord: split thread persona naming from meta formatting * Extensions: bump acpx plugin dependency to 0.1.9 * Agents: gate ACP prompt guidance behind acp.enabled * Docs: remove temp experiment plan docs * Docs: scope streaming plan to holy grail refactor * Docs: refactor ACP agents guide for human-first flow * Docs/Skill: add ACP feature-flag guidance and direct acpx telephone-game flow * Docs/Skill: add OpenCode and Pi to ACP harness lists * Docs/Skill: align ACP harness list with current acpx registry * Dev/Test: move ACP plain-language smoke script and mark as keep * Docs/Skill: reorder ACP harness lists with Pi first * ACP: split control-plane manager into core/types/utils modules * Docs: refresh ACP thread-bound agents plan * ACP: extract dispatch lane and split manager domains * ACP: centralize binding context and remove reverse deps * Infra: unify system message formatting * ACP: centralize error boundaries and session id rendering * ACP: enforce init concurrency cap and strict meta clear * Tests: fix ACP dispatch binding mock typing * Tests: fix Discord thread-binding mock drift and ACP request id * ACP: gate slash bypass and persist cleared overrides * ACPX: await pre-abort cancel before runTurn return * Extension: pin acpx runtime dependency to 0.1.11 * Docs: add pinned acpx install strategy for ACP extension * Extensions/acpx: enforce strict local pinned startup * Extensions/acpx: tighten acp-router install guidance * ACPX: retry runtime test temp-dir cleanup * Extensions/acpx: require proactive ACPX repair for thread spawns * Extensions/acpx: require restart offer after acpx reinstall * extensions/acpx: remove workspace protocol devDependency * extensions/acpx: bump pinned acpx to 0.1.13 * extensions/acpx: sync lockfile after dependency bump * ACPX: make runtime spawn Windows-safe * fix: align doctor-config-flow repair tests with default-account migration (#23580) (thanks @osolmaz)
63 lines
2.1 KiB
TypeScript
63 lines
2.1 KiB
TypeScript
import { describe, expect, it, vi } from "vitest";
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import type { AcpRuntime } from "../runtime/types.js";
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import type { AcpRuntimeHandle } from "../runtime/types.js";
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import type { CachedRuntimeState } from "./runtime-cache.js";
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import { RuntimeCache } from "./runtime-cache.js";
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function mockState(sessionKey: string): CachedRuntimeState {
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const runtime = {
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ensureSession: vi.fn(async () => ({
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sessionKey,
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backend: "acpx",
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runtimeSessionName: `runtime:${sessionKey}`,
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})),
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runTurn: vi.fn(async function* () {
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yield { type: "done" as const };
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}),
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cancel: vi.fn(async () => {}),
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close: vi.fn(async () => {}),
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} as unknown as AcpRuntime;
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return {
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runtime,
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handle: {
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sessionKey,
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backend: "acpx",
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runtimeSessionName: `runtime:${sessionKey}`,
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} as AcpRuntimeHandle,
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backend: "acpx",
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agent: "codex",
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mode: "persistent",
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};
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}
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describe("RuntimeCache", () => {
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it("tracks idle candidates with touch-aware lookups", () => {
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vi.useFakeTimers();
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try {
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const cache = new RuntimeCache();
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const actor = "agent:codex:acp:s1";
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cache.set(actor, mockState(actor), { now: 1_000 });
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expect(cache.collectIdleCandidates({ maxIdleMs: 1_000, now: 1_999 })).toHaveLength(0);
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expect(cache.collectIdleCandidates({ maxIdleMs: 1_000, now: 2_000 })).toHaveLength(1);
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cache.get(actor, { now: 2_500 });
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expect(cache.collectIdleCandidates({ maxIdleMs: 1_000, now: 3_200 })).toHaveLength(0);
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expect(cache.collectIdleCandidates({ maxIdleMs: 1_000, now: 3_500 })).toHaveLength(1);
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} finally {
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vi.useRealTimers();
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}
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});
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it("returns snapshot entries with idle durations", () => {
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const cache = new RuntimeCache();
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cache.set("a", mockState("a"), { now: 10 });
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cache.set("b", mockState("b"), { now: 100 });
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const snapshot = cache.snapshot({ now: 1_100 });
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const byActor = new Map(snapshot.map((entry) => [entry.actorKey, entry]));
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expect(byActor.get("a")?.idleMs).toBe(1_090);
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expect(byActor.get("b")?.idleMs).toBe(1_000);
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});
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});
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